A 2D platform game made in C++ with DirectX. Created with a group of 4 people. We used Box2D for our physics engine. I worked on the gameplay programming, fine-tuning interactions, and helped with setting up DirectX.
Team: Emma Anderson, Leigh Raze, Josh Always
Art + Design by me: I put together the running man that we stole from online, and designed the look and feel of the levels (with some help from team)