A top-down shooter based on a faerie who has decided to rebel and destroy faerie world. As a member of a team of four, I was the lead designer of the game. I created half of the art, and was responsible for what is going on on the screens, created a hash table to easily access textures, and helping fix various parts of the project. I gained experience with working with a group and completing milestones. As the game was developed, we re-pitched the idea in front of the class.