Fall 2011 - Crowd Path Project
Final project made for "Programming for Digital Media" class.
I decided to do a park path following experiement.
The AI basically wanders the path, but steers toward the right side of the road if they veer away.
They actually wander to either side of the road, unless there is someone coming toward them.
Characters of varying speed (walking, running, and skateboard) do a pretty good job avoiding each other.
Created project with constraints of having to use at least 3 different steering behaviors.